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Thread Statistics | Show CCP posts - 7 post(s) |

Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.01 12:01:00 -
[1] - Quote
digitalwanderer wrote:Grimpak wrote:digitalwanderer wrote:Face it, on several fronts, the game is more Advanced than EVE which has been stale for quite a while. Until the game goes gold, it can even say on the box that it can make coffee while standing upside down on the tip of an air plane wing, it's still on the realm of "what if". only when the game hits the shelves one can pass judgement on it. Fair enough, i'll be playing the alpha modules as they get released and later on the beta's, as there's no way for the full game with all the features listed to be released before very late 2014 or even early 2015.
My understanding is that it's the singleplayer Squadron 42 that will be released in late 2014. The full game with the persistent universe slated to be released and the game enters BETA in early 2015. |

Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.06 05:12:00 -
[2] - Quote
Nyla Skin wrote:Alpheias wrote: If Star Citizen features Newtonian mechanics, I sincerely hope that they implement a realistic planetary model with different mass, different gravity, inclination vectors and so forth to create a proper experience for the player when landing on planets or Star Citizen will just fall through as a Freelancer 2.0 with prettier graphics but with cherry picking when it comes to realism which frankly would be a huge disappointment.
I somehow doubt it since Newtonian physics were not a 'thing' in any of the games that made Chris Roberts famous. In general space ships were flown like earth fighterplanes and went roughly where the nose was pointing. At best it was possible to put the ship to a 'slide' using afterburner, releasing it and then turning the nose(it was very cool mechanic btw). I don't think this game will have proper Newtonian flightmode +í la I-war. I would much prefer it had, though.
Chris Roberts has stated that there will be realistic physics when discussing why the thruster effects will not reflect this. I guess the reasoning is that since realistically thrusters would always be firing in all directions in short burst and it was decided that this looked bad. However I still wouldn't expect the same level of realism with orbital physics, atmospheric entry effects and so on. The learning curve is just too high to make it viable for a mainstream audience without fudging things a lot.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.06 07:31:00 -
[3] - Quote
Ishtanchuk Fazmarai wrote:Tanesha Kring wrote: Chris Roberts has stated that there will be realistic physics when discussing why the thruster effects will not reflect this. I guess the reasoning is that since realistically thrusters would always be firing in all directions in short burst and it was decided that this looked bad. However I still wouldn't expect the same level of realism with orbital physics, atmospheric entry effects and so on. The learning curve is just too high to make it viable for a mainstream audience without fudging things a lot.
Wel, I too would love the option to disengage the fly by wire system which simulates air flight. Specially if I run out of fuel, killing the "brake" thrusters and "glide" to my destination would make every sense in the universe, but don't know how's the discussion/intent on this.
Would be interesting. Just picture what you could do in space with manual flight controls, but the draw back then would be that most of the wiggy maneuvers would realistically kill the pilot just from their brain bouncing around their skull. It will be interesting and fun if they make it so you can. Even if in reality inertia can be a *****.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.06 09:17:00 -
[4] - Quote
Ishtanchuk Fazmarai wrote: Fly by wire are extremely sophisticate even nowadays. Airbus are known for having a ancillary mode where the flight computers are partially disabled and allow direct input while keeping the airplane within its structural and flight envelope limits.
So it would be sensible for SC to allow "manual" flight within G limits, unless the flight computer was FUBAR and the daring pilot had to choose wether to eject or try to command the thrusters manually... (coming to a hardcore server near you).
Well this is where you could have something like atmospheric mode where the flight system adjusts (I suppose that is in essence what fly-by-wire is for anyway) to allow for aerodynamic lift more than rocket thrust to maintain flight. |

Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.06 10:36:00 -
[5] - Quote
Alpheias wrote:It is using the CryEngine3 for certain, but it is still a trailer with animated characters and animated objects so I disagree with you that it is ingame footage, as as you claim, and what should be common knowledge to anyone following this project, Star Citizen is still in development. Pray tell how you think segmented scenes from a trailer is ingame footage when anyone with a good understanding of 3D modelling and animation can, using the assets, put something together. By your own logic, the old Evolution video is a ingame video when it is clearly not.
It was done with the prototype build that's been used in some of the dev videos and some clever editing to make it all appear more finished than it actually was. |

Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.06 11:43:00 -
[6] - Quote
Alpheias wrote:You mean 'finished' like this? :p
It's not bad. To be honest though the hair looks like a textured ncloth and a bit clumpy as a result but otherwise it's pretty good.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.07 12:46:00 -
[7] - Quote
raven666wings wrote:Alpheias wrote:It is using the CryEngine3 for certain, but it is still a trailer with animated characters and animated objects so I disagree with you that it is ingame footage, as as you claim, and what should be common knowledge to anyone following this project, Star Citizen is still in development. Pray tell how you think segmented scenes from a trailer is ingame footage when anyone with a good understanding of 3D modelling and animation can, using the assets, put something together. By your own logic, the old Evolution video is a ingame video when it is clearly not. Hum... so by your rationale, the trailer is using Cry Engine 3 but the footage is not ingame footage because the characters and assets are animated?!?! Interesting. I thought this was what the graphic engine did to them... You're suggesting then that they should have simply put them static in the trailer? Sorry again I don't follow... you seem rather confused. Oh yes.. that video you linked there is another example of an EVE trailer using EVE assets in some animation software other than EVE's graphic engine. I agree with you on that. Alpheias wrote:You mean 'finished' like this? :p It's not finished, is it? Hold on.. aren't you from the "CCP please fire the Carbon developers or we throw a tantrum, because EVE is only about spaceships" crowd? And you're complaining that it's not finished?!?! .... The contradiction is strong in this one.
To be fair I think the implication was that the it was a scripted scene where the objects interacted and moved only by being scripted to do so. In that case, there would not really be any gameplay elements being utilized (no physics, no players, no damage mechanic, no AI and so on) and the entire scene constitutes scripted cinematics like an ingame movie. Prototype engines are often used to pitch games, but they are not used for preview trailers like the one for SC very often, though in this case since the trailer is also the pitch... |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.08 14:43:00 -
[8] - Quote
raven666wings wrote:Fala-Berit wrote:Star Citizen
Player Funded Beta? Before the beta comes the alpha, which is set to happen sometime in December.
Sort of. The battle arena Alpha will be released. Then it's a planet side social module, then the Squadron 42 Alpha, then the Star Citizen multiplayer Alpha. People keep saying that it's supposed to be released in 2014, but from what I've read the Star Citizen multiplayer will be going Beta late 2014 and the full game will be released in early 2015. However there's nothing set in stone. |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.08 15:04:00 -
[9] - Quote
Ishtanchuk Fazmarai wrote:Tanesha Kring wrote:raven666wings wrote:Fala-Berit wrote:Star Citizen
Player Funded Beta? Before the beta comes the alpha, which is set to happen sometime in December. Sort of. The battle arena Alpha will be released. Then it's a planet side social module, then the Squadron 42 Alpha, then the Star Citizen multiplayer Alpha. People keep saying that it's supposed to be released in 2014, but from what I've read the Star Citizen multiplayer will be going Beta late 2014 and the full game will be released in early 2015. However there's nothing set in stone. Additional features = additional development time, nothing surprising. And then, of course, games that launch within the initial schedule are kind of uncommon.
True. I don't know if I would consider it additional features being added as much as having an outline for the features desired broke down into tiers for crowdsource funding. |

Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.09 05:41:00 -
[10] - Quote
Ishtanchuk Fazmarai wrote:Tollen Gallen wrote:Tanesha Kring wrote:raven666wings wrote:Fala-Berit wrote:Star Citizen
Player Funded Beta? Before the beta comes the alpha, which is set to happen sometime in December. Sort of. The battle arena Alpha will be released. Then it's a planet side social module, then the Squadron 42 Alpha, then the Star Citizen multiplayer Alpha. People keep saying that it's supposed to be released in 2014, but from what I've read the Star Citizen multiplayer will be going Beta late 2014 and the full game will be released in early 2015. However there's nothing set in stone. Wait..Wot!  .... Future Players have promised to pay money after a certain stage... or they have handed over cash already? Nevermind, it does'nt matter it will either do well or fail... if its still going in 2 years i dare say i'll give it a try. I remember a time when games were released after beta with just a few annoying bugs, these days its now beta with patches and bug fixes rushed out before the player base runs for the hills.... I feel old, and cynical, and this just makes me Grumpy. Alpha lol..... It's a crowdfunded game. This means that players have forwarded money in advance to develop the game, in exchange to accesing it once it's done and obtaining certain rewards according to how much they forwarded.
Since this will be the first massively crowdfunded game (currently at $18.3 million and bringing in about 100k a day atm) it will probably have a huge effect on the feasibility of crowdfunding for game development in the future. Not because it's a first, but because it's the biggest crowdfunded production by quite few million. Whether CIGC succeeds on delivering or not it will probably have a major effect on the economics of game development in the future.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.11 10:15:00 -
[11] - Quote
Shalua Rui wrote:Malcanis wrote:Of course it could fairly be said that the risk of doing this is only incrementally higher than buying a $60 game the normal way. You're gambling that you'll get your money worth either way. That's what it has come to these days, hu?  
Well considering that I doubt that Star Citizen would have gotten the support it has received from a publisher just on the bases of being a PC exclusive title it may actually have come to this. This year you have what for AAA, ESO, SC II: Heart of the Swarm, TW: Rome II, Sim CIty and Command and Conquer. |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.12 07:14:00 -
[12] - Quote
digitalwanderer wrote: Games Wise, there is the upcoming battlefield 4 that also has a 8GB memory requirement for optimal performance, along with a 4 core Intel CPU, GTX680 video card and needs 30 GB of storage......Games are getting pretty big on storage requirements.
Well BF4 is being designed to fit the specs of the PS4 and Xbox One as well as having versions for the 360 and PS3. If PC games do not break away from multiplatform development to some extent the technology used in games will continue to idle along with the console markets for years to come. This is especially true considering that outside of exploiting AMDs Graphics Core Next archutecture you're dealing with 8GB RAM and 500GB HDD which will be pretty underwhelming within a couple years. |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.13 05:30:00 -
[13] - Quote
digitalwanderer wrote: That's what worries me as the PS4 is a DX11.1 capable machine and 8 GB of ram, and an X-86 CPU, and the PS3 is still stuck with DX9 and way less onboard memory and a RISC style processor, so it'll be interesting to see how dice handles BF4 on what are basically very different machines to begin with.
A friend of mine actually has a PS3 and is a big fan of BF3, and was shocked when he tried the PC version of BF3, where the particle effects and explosions were much more detailed, some of the larger maps only come on the PC version, not to mention that only the PC version hosts 64 player games, while the PS3 is limited to 32 players online.
So with BF4 looking even better than BF3 and being more demanding, how are dice going to pull it off on a console that's 7 years old in terms of design, and not making visual quality gap between the console version and the PC version even more noticable than it already is with BF3 is beyond me.....It'll be much easier with the PS4 obviously to minimize any gap between it and the PC version since it's a much more recent design, but i suspect PS3 owners will be dissapointed big time.
Well DX 9 means that there will not be anti-aliasing and tessellation and I assume that the models used will be lower LoD models from the PC, PS4 and Xbox One versions and the larger maps will not be found in the older consoles. I wouldn't expect those versions to be significantly different from BF3 in terms of media quality. Just because you are dealing with five different versions though it means more work hours in testing and bug fixes that will likely go into the back end of development so six months of bug fixes after release is probably a given. Expect a lot disappointment all around.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.13 08:44:00 -
[14] - Quote
Ishtanchuk Fazmarai wrote: That was my point exactly, crowdfunding is a slower way to find you wasted your money (MechWarrior Online comes to mind) but all in all, gaming being an art, there is no way to ensure you will "fall in love" with the product until you try it. .
It's basically true, but you can also say the same thing about practices like buying good reviews, gaming reviews and preorders (Aliens Colonial Marines comes to mind) and preorder incentives. A lot of, especially hardcore gamers buy their games (at least in there heads) when a game is announced and there already committed by the time of release. The difference isn't really that great except the game could never be released and you lose a few bucks. MWO is sort of special however in that Piranha Games made a lot of mistakes from out of the gate including how they handled the MW fandbase, lack of consistency (only consistent in its lack of) and focus, poor game balance (turnbased pnp rules do not translate seamlessly to a videogame, especially an fps) and instituting pay-to-win. If anything we can now all see and understand why Piranha Games has never really pulled off making a game that's more than mediocre.
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.18 23:27:00 -
[15] - Quote
raven666wings wrote:inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC).
Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game. |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.19 09:56:00 -
[16] - Quote
Ishtanchuk Fazmarai wrote:Tanesha Kring wrote:raven666wings wrote:inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC). Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game. "Core" players will not leave EVE. But then, EVE has thrived riding on a cloud of non-core players who may find SC more appealing to their taste. Right now, the PCU is looking good, but hisec is way more populated than two years ago. But then hiseccers are not deemed a valuable asset by anyone in the decission making chain...
A lot of hisec are alts so it's not as easy to tack down the demographics in terms of interests in playstyle. Eve's sandbox does actually involve more than pvp in nullsec however. For instance the players that enjoy the economic and industry aspects might not find SC there cup of tea either since it will not be as player driven and it sounds like industry might be something that takes a lot of work in SC just to get into. SC seems more geared towards PvP, PvE, exploration and 'trading' in the form of shipping cargo outside of the Squadron 42 gameplay. |

Tanesha Kring
Republic University Minmatar Republic
0
|
Posted - 2013.09.19 19:44:00 -
[17] - Quote
raven666wings wrote:
Well yes, SC's economy and industry surely won't have the level of depth that EVE's has. But then again, many ppl in EVE are not here for the spreadsheets.
Yeah, but if you're going to figure which players are more interested in spreadsheets, is it going to be null or hisec players? It's not like most are actually new. Hisec is high pop dead space since most are alts just feeding ISK to their mains and a few like me who play periodically.
raven666wings wrote: It also seems more geared towards having simulated and graphically appealing spaceship combat, with use of a cutting edge graphic engine and VR technology, and not only at a fighter craft level being launched from a carrier to skirmish like in EVE Valkyrie, but also operating bigger ships like cruisers and carriers, using avatars on deck, hangar, stations and planets. All of this connected without engine/platform/business model constraints.
Totally agree and that's why I said PvP and PvE first. I for one am looking forward to being able to pilot and actually crew space ships. I like space sims and combat flight sims and there hasn't been much of either that has peeked my interests in awhile. I think my sticks been mostly collecting dust since the last time I played IL-2. ;p
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Tanesha Kring
Republic University Minmatar Republic
0
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Posted - 2013.09.19 20:52:00 -
[18] - Quote
Ishtanchuk Fazmarai wrote:Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included. 
If there's some good flight combat. Consequences be damned!  |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.09.22 23:10:00 -
[19] - Quote
Ariel Dawn wrote:Tanesha Kring wrote:Ishtanchuk Fazmarai wrote:Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included.  If there's some good flight combat. Consequences be damned!  You haven't actually played EVE in 5 years then! That's where the fun/excitement comes from. While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.
Wait Eve has flight combat? Since when?
Isn't Eve also overrun with real money trading. You do have a point about the limited edition pirate freighter, but buying and selling Plex in essence does the same thing. It's just that the leveling mechanic limits it's usefulness in Eve, while being able to steal ships makes it possible to gain limited ships (some you will only be able to obtain by theft) and will ultimately limit the market for real money trading. |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.09.23 08:24:00 -
[20] - Quote
Ariel Dawn wrote:Sure they're "limited", but paying $350-$2000 for special ships for a game that hasn't even been released yet seems fairly extreme.
It's a pledge drive system. You're really putting money into development more than buying ships. It's the same as the pledge rewards for donating to PBS or some charities. You could just as well wait for the game to come out and earn the same stuff with UEC earned during play. The ships and the funding goals just provide a small return and incentive for those throwing money their way. |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.09.26 09:29:00 -
[21] - Quote
I play Ace Combat: Assault Horizon awesome flight combat simulator and gonna try War Thunder too, add me up on Steam if you wanna eat some oil and smoke and get explodeded over and over again while waiting for SC/EVR/ED [/quote]
I did pick up War Thunder. I get the impression that the arcade style play is meant for a mouse which is kind of disappointing but I refuse to fly third person with a mouse so I suck. lol |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.09.26 09:38:00 -
[22] - Quote
MeBiatch wrote:you are not a real star fighter unless you played mantis I remember my dad had to go out any buy a special video card. this was was new because it included 3d! that was big back in 1992!
Well just about every 3D game those days required purchasing an after market video card. I still remember a friend of mine back in the mid nineties trying to convince the local mom and pops to start stocking high-end parts and selling gaming rigs, but back then they just thought of it as a niche market and no-one would pay that much for custom systems just to play games. It's funny, but now that's the floor models and most people build their own even if they barely know what they are doing. |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.10.03 09:06:00 -
[23] - Quote
Ishtanchuk Fazmarai wrote:raven666wings wrote:Backed Star Citizen and found out my Geforce GT 330M doesn't support DX11 so cant run CryEngine 3 lol Fortunately CoolGuy McNeish shared a way to bypass the DX11 requirement and run the CryEngine 3 using this DX10.1 Warp feature that seems to emulate the hardware required found only in newer DX11 chips. Will definitely have to get a new computer to play the final version. One of the reasons why i'm not bothered with SC's requirements is that by late 2014, likely my rig will need or will already have got a replacement...  (Anyway, I cna't runt he hanga rmodule, and shall check it when I feel like messing with software again... I really hate it when computers just decide to don't do what they are supposed to do)
I haven't had any issues with the hanger. My current build has a gtx 670 so no problems there, so far. Even if I was using a hi-end system I would still expect some issues when the arena module comes out since it will likely be a couple weeks before things get optimized and some early bug fixes come out. If all you have to do is throw a low-midrange vc in I would suggest doing that before doing an alpha with new shinny wares you don't want to wreck. |

Tanesha Kring
Republic University Minmatar Republic
2
|
Posted - 2013.10.20 07:11:00 -
[24] - Quote
digitalwanderer wrote:[quote=Ishtanchuk Fazmarai] It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.
It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see. |

Tanesha Kring
Republic University Minmatar Republic
2
|
Posted - 2013.10.20 09:43:00 -
[25] - Quote
Mossyblog Barnes wrote: For instance many virtual economists have argued that what killed Ultima Online in the end was the introduction of the black dye tub. From there it was a cascade of bad decisions that ultimately left the game in abandonware
I would say that it was a combination of factors rather than a single incident. Namely inflation, exploits (including black dye tubs), player dispersion (adding more maps and dispersed player housing reduced random interaction) and long term effects of changing PvP with the introduction of Trammel (although it made the game more accessible it effectively changed the playerbase). |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.10.20 10:14:00 -
[26] - Quote
Ishtanchuk Fazmarai wrote: Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 Gé¼ per year.
Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?
Well when you put it that way. For myself however I might put more into it when the dogfighting module comes out just because I'll be getting gameplay out of it. The ships aren't that big of an incentive for me since I would rather get them from gameplay, so when it comes to that I might be more inclined towards a development sub instead. I don't have any issues with others throwing gobs of cash at CIG however since that $23 Million and climbing bolsters my confidence in CIG's ability to deliver quite a bit.  |

Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.10.20 10:33:00 -
[27] - Quote
Ishtanchuk Fazmarai wrote: The interesting point many seem to ignore with Trammel is that the game already was going downhill when it was introduced.
I stated it elsewhere, non-consensual PvP is a mechanic that kills itself. The only way to keep it alive is by changing the game periodically and attracting new players.
Once UO lost the abbility to atract new players, they were going to hell one way or another.
I think that's where there was a 'catch 22'. Basically the game had unrestricted PvP, which for it's earlier audience made gameplay beyond the grind, but at the same time eliminating an influx of new players because of it. Fixing this problem although eliminating the barrier to new blood also alienated their older playerbase which after capping had nothing else to do. Since there wasn't much else added to fill that gap when the newer influx matured beyond structured PvP (which can only occupy someone for so long) despite the additions of new content, you just run out of gameplay.
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Tanesha Kring
Republic University Minmatar Republic
2
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Posted - 2013.10.21 05:07:00 -
[28] - Quote
digitalwanderer wrote: The lifetime insurance isn't all that special, as they mentioned that it only covers the ship itself and none of the fancier weapons, thrusters, engines, powerplants or mods it may have, so by losing the ship, one can potentially end up losing a lot of money just the same.
It only covers the hull and it's standard load it comes with, but there's also conditions that apply. For instance If you're ship is lost outside of UEE space, insurance doesn't cover it. The same if you're loss was a result of conducting illegal activities (ie. piracy, smuggling, ect.). |

Tanesha Kring
Republic University Minmatar Republic
6
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Posted - 2013.10.28 11:40:00 -
[29] - Quote
Onyx Nyx wrote:Ishtanchuk Fazmarai wrote:
It makes my head spin to think about the kind of passion and money this game is gathering compared to EVE.
All the more reason to be cautious to be fair, Star Citizen is pulling in ridiculous amounts of dough, but as more money pours in, expectations continues to skyrocket and in the end, those expectations will simply be impossible to appease. For now, Chris Roberts seems to think he can handle it but that can change.
So far every crowd-funding game has had ridiculous expectations with a fraction of the funds to work with. If peoples expectations really skyrocket, I would expect that at this point people would want to be leaping through their monitors into the game upon release. From what I have seen however, it's more along the lines that as CIG has reached the funds needed to make the AAA quality game they are promising, and they are more likely to be capable of meeting the expectations of their audience which expects a AAA quality game. |

Tanesha Kring
Republic University Minmatar Republic
6
|
Posted - 2013.10.31 11:06:00 -
[30] - Quote
Ishtanchuk Fazmarai wrote: First it looked like "why should I do crack?", now it's feeling like "why should I do krokodil?"
Thinking about (probably over thinking it) it. I'm really not sure what to take away from this analogy. |

Tanesha Kring
Republic University Minmatar Republic
6
|
Posted - 2013.10.31 21:09:00 -
[31] - Quote
Ishtanchuk Fazmarai wrote: It's a metaphore on how EVE is addictive, it's not the real stuff, it's destructive, and has become worst on all three accounts over a period of time.
Both crack and krokodil are two sides of the same coin. Addictive cheap drugs with a short high and hard crash with the big difference being that one is a stimulant and the other is a narcotic. I wasn't sure whether the comparison was in reference to krokodil having a reputation for causing health problems or because it's a narcotic. To be honest I think it makes more sense as a narcotic. |

Tanesha Kring
Republic University Minmatar Republic
6
|
Posted - 2013.11.01 07:09:00 -
[32] - Quote
Frying Doom wrote:Battleships will not be released till late in the Beta or maybe the Gamma, same with a lot of ships. This way you will be able or earn them in game or buy them later on(not sure exactly how that will work though as they are putting a cap on the amounts of funds you can change into store money) Same with a large number of ships they are releasing later, so the smaller ships and the idris will have the ability for LTI but a large number of bigger ships will not. Edit: Oh and for the record, I too like cake 
The way it sounds, ships beyond the size of a cruiser are not supposed to be purchasable. They can only be obtained through theft or something like reclaiming a derelict which in either case would be a large scale effort. Then if you want something like a Bengal Carrier there's a limited number available at any given time, so if they are all held by 'guilds' you would have to capture or deal with another 'guild' to obtain one. |

Tanesha Kring
Republic University Minmatar Republic
13
|
Posted - 2013.11.03 15:02:00 -
[33] - Quote
Ishtanchuk Fazmarai wrote:LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself? 
Not to mention that it's conditional and they've said that replacements will take longer and longer depending on your claim history. |

Tanesha Kring
Republic University Minmatar Republic
13
|
Posted - 2013.11.05 04:21:00 -
[34] - Quote
Lipbite wrote:SC announced another million-worth goal: alternative starter ship. For a million.
It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.
The fund level doesn't pay for the stretch goal on a equal basis. It's just a teaser for adding funds to game development as a whole, not unlike the pledge packages. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.09 09:55:00 -
[35] - Quote
Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events.
It already is happening. You should see the flight deck on some of the most recently upgraded military planes and on some of the stuff in development. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.10 11:30:00 -
[36] - Quote
Commissar Kate wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. Modern fighters are inherently unstable. Instability leads to maneuverability. Without computer assistance, controlled level flight would be difficult and inefficient. The pilot basically tells the computer where to maneuver the aircraft and computer moves the control surfaces to the needed positions and compensates for any instabilities. Although this is for atmospheric flight and aerodynamics only, not spaceflight . Spaceflight is whole different animal. At the very least, if there is true newtonian physics, a "kill rotation" button will be needed. Rotation can get out of hand quickly if you're not careful. /rant off
I think that would be covered under fly-by-wire which would prevent uncontrolled rotation by correcting when the pilot stops their pitch or roll on the yoke. If it works the same as killing velocity in the demo of the prototype engine there will be a little 'lag' as the fbw puts the thrusters to work to correct orientation. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.10 11:43:00 -
[37] - Quote
Inyria Karaiya wrote:INPO I believe that he is trying too hard. That he is trying to be better than EVE from what I have read SS is extremely complicated and will not get very far. EVE is a balance between heavy physics and simplicity. EVE is a simulator SS is a RL shoved into a computer and called a game. I will never leave EVE.
What heavy physics? Eve is not a space simulator, it's a sandbox MMORPG with a space theme. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.14 08:02:00 -
[38] - Quote
Mina Sebiestar wrote:^ Me like and have 0 issues if dogfight went live without multilayer if that means game will not run on stock CryEngine.
It makes sense to me as well. I take the statement to mean that the CryEngine multiplayer would by used if it was necessary to do so to meet the end of December deadline if the SC backend wasn't ready for deployment even without multiplayer. So it sounds like either way the dogfighting module will be released, even if it means a major update to port the SC backend with multiplayer a few weeks later. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.14 15:03:00 -
[39] - Quote
Ishtanchuk Fazmarai wrote: The interview says the opposite, the dogfight module may be released even without multiplayer (just single player PvE) if they can't release it with SC's MMO backend multiplayer, rather than use CE3's stock multiplayer and later update it.
And it makes sense, why bother ironing the potential issues of using CE3's multiplayer when they may just wait and use their own code and put it to test right from alpha?
Well CR made it sound like CryEngine was still an option, but not the preferred option between it and the SC backend without initial multiplayer support. I take that to mean that even if the SC backend is not ready for rollout (even sans the multiplayer support) a dogfighting module will be released. Even if it has to be with the default CE3 code for a few weeks. Basically all angles seem to be covered.
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Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.12.18 08:29:00 -
[40] - Quote
Trii Seo wrote:Oh I'm certain without raw PvP, certain individuals will find a way to make the lives of SC players painful. After all, initially in EVE Goonswarm was an organization that had rules. Hell, they even disallowed scamming and wanted to have a good reputation.
They became what you see today through being declared the cancer of New Eden. Anyone who shuns them when they come will be responsible for what will they do unto the world when they settle in.
The only way to stop the "griefing" is to disable player impact upon the world - and I'm not sure if CR is willing to do that.
I don't think it's that simple. CR's seems to be all about immersion and emergence. I would take it for granted that if it's actually "griefing" it will be dealt with, but if we are talking piracy, politics and graft it will likely not be restricted beyond the game mechanics. |
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